Investigate
All 12 main locations are canonical story spaces. Clues and events can move between valid positions, but the underlying history remains consistent.
Haunted Echoes Studios — Current Canon
A four-investigator cooperative paranormal investigation and survival-horror mystery set in modern-day Jerome, Arizona.
A historic mine disaster casts a shadow across modern-day Jerome. Four player-defined investigators enter real locations, follow evidence that changes position between runs, and discover that the town’s haunting reaches farther into the past than anyone expected.
Story Foundation
Replayability comes from where evidence appears, how encounters unfold, and how the AI Director pressures the team — not from changing what actually happened in 1928.
All 12 main locations are canonical story spaces. Clues and events can move between valid positions, but the underlying history remains consistent.
Evidence is more than a collectible score. The team must connect testimony, encounters, locations, and impossible events to understand what happened.
What the investigators learn—and what they fail to understand—changes the choices available when Jerome’s buried history finally catches up with them.
Locked Main Locations
Each location now pairs a real-world reference photo with the current in-game visual direction. The game renders preserve recognizable architecture while shifting each site into the moonlit first-person investigation style.


Historic hospital and hotel layers anchor the modern investigation and the earliest major supernatural escalation.


A major mining-history environment supporting exploration, evidence gathering, and escalating paranormal encounters.


A major historical location used for evidence, story progression, and the town's mining-era context.


A locked story location at Main Street and Jerome Avenue, tied into the investigation route through central Jerome.


A canonical investigation space used to uncover evidence and move the story forward through Jerome's historic commercial district.


A modern Jerome landmark folded into the supernatural investigation and the town's living history.


A canonical exploration site where environmental storytelling and paranormal pressure can intensify.


A historic location connected to Jerome's mining history and the wider evidence network.


A canonical town location supporting investigation, environmental storytelling, and encounter variation.


A Main Street landmark used as one of the game's locked story locations.


A historic hillside burial ground tied to death records, memory, spiritual residue, and Jerome's unresolved past.


A church location supporting the spiritual and historical side of the investigation.
Secondary Jerome Layer
These locations support evidence, history, encounters, traversal, and story connections around the primary route.
The Eight Anchor Points
The Anchor Points are original game locations rather than surviving historic buildings. Their architecture and terrain draw from the mining character of Jerome while each environment is designed around a different investigation style.

Jack “Ironhand” Calloway
A weathered mining administration office built around records, accountability, and the foreman's final investigation trail.

Samuel “Blaze” McKenna
An isolated reinforced explosives bunker cut into the hillside, with blast doors, firing equipment, and narrow service corridors.

Mateo Ruiz
A forgotten engineering and map archive filled with drafting tables, mine plans, survey instruments, and geometry that becomes increasingly unreliable.

Walter “Timber” Briggs
A timbered mine portal descending toward a dead-end barricade, unstable supports, and a progressively tighter underground route.

Emil Novak
A heavy industrial shaft complex dominated by winding drums, steel cable, brake systems, and an elevated operator station.

Thomas “Pumps” Hale
A low-elevation mine utility station of pipes, valves, pumps, standing water, gauges, and drainage machinery beneath the industrial hillside.
Spoiler-Free Systems Preview
The public project page intentionally withholds character secrets, ritual mechanics, revelation requirements, and ending conditions.
Clues, witness accounts, environmental changes, and paranormal encounters form a connected mystery rather than a simple collectible checklist.
The AI Director responds to teamwork, isolation, fear, and player behavior while preserving one consistent underlying truth.
Team decisions and individual behavior shape what survives the investigation, but the exact paths and conclusions remain for players to discover.
Current Production Status
The project is beyond the old generic concept page. The next production milestone is field-reference and photography work in Jerome so the locked locations can be translated into accurate exterior and interior game environments.
The complete internal story bible, historical chronology, investigation logic, character arcs, and outcome framework are defined. Public materials remain spoiler-free.
The technical direction remains Unity for first-person exploration, cooperative systems, adaptive encounters, environmental storytelling, and supernatural effects.
Capture exterior and interior reference photography, confirm access and sightlines, and use those references to refine environment blockouts and historical details.

Haunted Echoes Studios
The 9th Vessel is being developed as a historically grounded supernatural mystery using real locations, a fixed underlying truth, adaptive encounters, and cooperative pressure.
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