Investigate
Search original locations, recover evidence and work together during an increasingly dangerous ghost hunt.
Haunted Echoes Studios · An Original Fictional World
A 1–4 player cooperative paranormal investigation and survival-horror mystery set in Calder, Arizona, a wholly fictional copper-mining town.
On Halloween weekend, Calder's Main Street festival attracts visitors expecting an ordinary ghost hunt. As the team explores, shifting clues and increasingly unnatural encounters suggest the town has a history nobody wants to confront.
Explore CalderDevelopment Status
Story Foundation
Evidence placement, paranormal events and AI-directed pressure can differ between investigations. The hidden history stays consistent, but what the team discovers and the choices it makes can change its experience.
Search original locations, recover evidence and work together during an increasingly dangerous ghost hunt.
Connect records, witness accounts, environmental clues and encounters to uncover the town's hidden story.
The team's discoveries and decisions affect its path through the mystery.
Twelve Main Investigation Spaces
These are original settings for the game, not recreations of named real-world businesses, landmarks or interiors. Research into Arizona mining history informs their atmosphere and period details.
Festival crowds, nightlife and a continuous walkable commercial district.
Calder's central gathering space and the start of an ordinary ghost hunt.
A fictional mining-era hotel with a substantial interior investigation space.
An old company residence converted into a museum and town archive.
A former school adapted into creative studios and exhibition spaces.
Calder's oldest public landmark, rebuilt and restored over many generations.
An old supply store with a long commercial history.
A fictional gathering place for music, rumors and late-night visitors.
A silent-film-era theatre created specifically for Calder.
A large, popular festival destination with a spacious dining room and bar.
An old medical building and an extensive indoor investigation space.
A surface company district with mining-era offices and industrial structures.
Ten Secondary Investigation Spaces
Shorter explorations and connected neighborhood spaces make Calder feel like a place with its own everyday life.
World Building
Real Arizona mining towns are research references only. Calder has its own history, streets, commercial buildings and explorable interiors, designed without requiring a one-for-one recreation of real properties.
Main Street, shops and lively public spaces introduce the investigation.
Original industrial and company-era environments bring Calder's copper past to life.
Invented room layouts, sightlines and connected areas support cooperative gameplay.
Production Status
The fictional setting and story framework are established. Next, the team is translating them into an original playable town, beginning with the terrain and a fictional hotel.
The main investigation framework is defined. Major revelations and hidden systems remain off the public website.
Calder's terrain, an original hotel lobby and adjoining rooms form the first practical Unity milestone.
New fictional concept artwork, environments and gameplay footage will replace retired real-location previews after review.