Haunted Echoes Studios · Playable Prototype
WAR OF THE DAMNED
Every draw feeds the abyss. Only one side leaves with the deck.

THE LIVING
Cards: 52Round 48
The ritual is complete.
WAR x1 · Pot: 10 cards
Draw From the AbyssTHE DAMNED
Cards: 0THE BLOOD LEDGER
R047 The Living wins the clash and claims 2 cards.
R046 The Damned wins the clash and claims 2 cards.
Current Build
Classic War, rebuilt as a horror experience.
War of the Damned began as a recovered Windows Forms prototype and has been rebuilt into a complete playable card game with a dedicated visual identity, automatic opponent, full War resolution, match history, and tactile card audio.
Complete War Rules
Normal clashes award both cards to the winner. Ties trigger WAR, build a shared pot, and continue until one side claims everything at stake.
The Living vs. The Damned
A single-player presentation turns the ordinary card game into a ritualized contest between two opposing factions.
Card Audio
Shuffle, draw, flip, place, and collect effects give each round a physical tabletop feel. A deeper horror sound layer is planned for a later pass.
Implemented
Current Feature Set
- 52-card shuffled deck with 26 cards per side at the start of a ritual
- Manual draw from the Living side or the Draw From the Abyss control
- Automatic Damned opponent
- Full WAR pot resolution, including repeated ties
- Auto-War mode for rapid simulations
- Round counter, card counts, pot size, and WAR multiplier
- Blood Ledger round history
- New Ritual reset flow
- Card shuffle, draw, flip, place, and collect sound effects
Next Development Pass
Atmosphere & presentation
Planned upgrades include a visible WAR sequence, face-down deck interaction, card movement and flip animation, horror stingers, ambient sound, escalating tension as a side nears defeat, and end-of-game statistics.
Open Development LogHaunted Echoes Studios
Small games. Real systems. Stronger releases.
War of the Damned is a focused project for strengthening game-state logic, Windows Forms UI work, audio integration, automated opponent behavior, and the production habits that carry into larger Haunted Echoes projects.
Back to Haunted Echoes StudiosCompany Development Log