August 12, 2026 · Visual Production
Custom gothic deck-art pass begins
With the core game stable, visual production has shifted to a card-by-card gothic deck treatment designed specifically for War of the Damned.
- Started producing separate rank-and-suit card images rather than one composite sheet so the existing 52-card asset pipeline can adopt the new art incrementally.
- Focused the current production batch on the Hearts suit while preserving readable ranks, traditional pip layouts, and clear suit symbols for fast play.
- Kept the recovered standard deck as a fallback so visual experimentation never blocks gameplay testing.
- Extended the established blood-and-bone interface identity into parchment, relic, candlelight, ritual, and gothic-horror card motifs.
Next: finish the remaining suit batches, integrate the custom deck into the playable build, then move into WAR animation and the deeper horror-atmosphere pass.
August 12, 2026 · Playable Build
War prototype becomes War of the Damned
The recovered War card-game prototype was rebuilt into a complete horror-styled Windows Forms game with a distinct Haunted Echoes presentation.
- Reframed the game as The Living vs. The Damned under the title War of the Damned.
- Created a dark blood-and-bone interface with large card displays, round status, card counts, a WAR pot indicator, and the Blood Ledger match history.
- Completed automatic round resolution and full WAR handling so tied cards remain at stake and the winning side claims the entire pot.
- Added repeated-WAR support, WAR multipliers, round counting, end-of-game detection, New Ritual reset behavior, and an Auto-War simulation mode.
- Added manual single-player interaction so the Living side can initiate a draw directly from the card area as well as the Draw From the Abyss control.
- Preserved the recovered full 52-card image pack and separate card backs as the reliable fallback deck while original artwork is produced.
- Added shuffle, draw, flip, place, and collect sound-effect hooks using WAV audio.
- Verified the current build runs successfully after the interaction and audio changes.
Next: build a visible WAR sequence with face-down stakes and timed reveals, then add a separate horror ambience and stinger layer without overwhelming the card sounds.
August 6, 2026 · Prototype Recovery
Original War project recovered
The older Windows Forms War prototype was recovered during the Ghostline workspace reorganization and identified as a strong candidate for a compact Haunted Echoes card-game project.
- Verified the C# project structure and existing Card, Deck, Player, and WarGame classes.
- Recovered the complete 52-card image pack and card backs.
- Removed a duplicate
Program.cs entry point that prevented a clean build. - Identified incomplete tie handling as the major gameplay issue to resolve before presentation work.